ImageVis3D 2.1.1

A volume rendering application
ImageVis3D is a new volume rendering program developed by the NIH/NCRR Center for Integrative Biomedical Computing (CIBC). The main design goals of ImageVis3D are: scalability, simplicity and interactivity.Simplicity is achieved with a new user interface that gives an unprecedented level of flexibility (as shown in the images).

Scalability and interactivity for ImageVis3D mean that both on a notebook computer as well as on a high end graphics workstation, the user can interactively explore terabyte sized data sets. Finally, the open source nature as well as the strict component-by-component design allow developers not only to extend ImageVis3D itself but also reuse parts of it, such as the rendering core. This rendering core for instance is planned to replace the volume rendering subsystems in many applications at the SCI Institute and with our collaborators.

ImageVis3D is an Open Source software project that is principally funded through the SCI Institute's NIH/NCRR CIBC Center and the DOE VACET. Please use the following acknowledgment and send us references to any publications, presentations, or successful funding applications that make use of ImageVis3D software or accompanying data sets.

Note:
ImageVis3D should run on practically any modern PC or Mac. It requires a graphics card that supports OpenGL 2.0, or version 1.4 with extensions supporting GLSL shaders. To our best knowledge, nearly all graphics cards fulfill that requirement. With some older cards, you may be required to use the "Slice based" renderer (the default) instead of the ray casting renderer (which has better quality).

last updated on:
August 21st, 2012, 6:55 GMT
price:
FREE!
developed by:
CIBC
license type:
MIT/X Consortium License 
category:
ROOT \ Science and Engineering \ Visualization

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6 Screenshots
ImageVis3DImageVis3DImageVis3DImageVis3DImageVis3DImageVis3D
What's New in This Release:
  • A geometry converter was added for GeomView files.
  • Bugs fixed included a ClearView crash, clipping plane interactions, issues loading MetaMorph files, and a data corruption bug loading some 'wide' data types.
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