mesh2hmap 0.3.2

mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps.
mesh2hmap
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mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps. mesh2hmap project tool allows you to create terrains in your favourite 3D modeller and then easily convert to a heightmap.

This tool was created for generating terrains in games such as Legends (a Tribes inspired First Person Shooter) and Planet Penguin Racer (the GPL'ed branch of TuxRacer). However, it can be used in any application that uses heightmaps.

Installation:

This is a very simple program that only uses standard headers and the math library. Therefore you don't need to add any include dirs and you only need to link to the math library.

To compile this program under linux, enter in a console:

$ gcc -o mesh2hmap mesh2hmap.c -lm

This program doesn't contain any exotic function calls or hardware specific magic (I think), so it should compile without any problems on different hardware and Operating Systems. If you get any compilation errors or warnings, report them (see 'SUPPORT').

What's New in This Release:

Makefiles were fixed to work with GCC 4.x.
The VRML parser was rewritten so that it can handle DEF/USE keywords.

last updated on:
November 5th, 2006, 8:35 GMT
price:
FREE!
homepage:
mesh2hmap.sourceforge.net
license type:
GPL (GNU General Public License) 
developed by:
Tim Hessint
category:
ROOT \ Science and Engineering \ Geographical
mesh2hmap
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