Evolution 0.1

Artificial Intelligence class
The agents in this world have the primary goal of survival as a whole, however they can each act upon the world individually.

The individuality of an agent can be based on both the stochastic nature of the world, as well as their unique genome. The aim of the project is to allow for developers to be able to add plug-in action classes - where the agent can at each iteration, select a given action, and act upon the world, and other surrounding agents.

Developer comments

There is not much to be said about the graphics, or the reporting of what is happening as this is still in a proof-of-concept stage of development, so please be patient.

Evolution is written in Python and PyGame.

last updated on:
November 4th, 2009, 13:52 GMT
developed by:
Nima Talebi
license type:
GPL (GNU General Public License) 
ROOT \ Science and Engineering \ Artificial Intelligence


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