vegUI was originally developed to serve as a foundation for the online browser-based mmorpg Lands of Kazram. So it was developed with 4 core features in mind:
· Compact Design
· Total control over appearance, flexibility
· Modular Design
I like to think that i've managed to stay true to all four of those concepts, and now 2.5 years after the development on vegUI had started i feel quite comfortable in releasing it to the public.
vegUI uses a template system, that allows you to define any vegUI element/widget as a template. Templates can then be used to clone as many duplicates as you want. This saves time and space while writing the code and also speeds up the loading process of the scripts.
vegUI is also able to load and build modules at "runtime", so instead of loading in everything at once - which would result in some longer waiting times on big applications - vegUI can load and build modules as they are needed even after the page has already been loaded.
Compared to most of the other window managers and widget collections vegUI is fairly small. The package comes with a commented and a compressed library. And while the commented library nearly reaches 200 KB the compressed libraries - with comments removed - is only 75 KB big.
Total control over Appearance, Flexibility
vegUI was built to be modular from the beginning, and it has really paid off. It is really painless to add new widgets or elements to vegUI.
vegUI was developed to be standard compliant and currently works in the latest versions of
· Mozilla based browsers (Firefox, mozilla, netscape)
· Internet Explorer 7
· Internet Explorer 6 (slow)
What's New in This Release:
· This release fixes a bug with the vegUIBridge that caused IE6 to crash.
· It adds a function to turn off key scrolling for the content box widget and it fixes a bug with the closing of nested menus in the dropdown menu widget.