Games::3D::World is a Perl module that contains all things in the game world.
SYNOPSIS
use Games::3D::World;
# construct world from templates file and level file
my $level = Games::3D::World->new( $templates, $file);
# load the same level again
$level->reload();
# create a new world from sratch:
my $world = Games::3D::World->new();
$world->load_templates( $templates_file );
# add some thing directly
$world->create ( $thing_class );
# create another one
my $thing = Games::3D::Thingy->new( ... );
$thing->visible(1);
$thing->think_time(100);
# and make our world contain it
$world->register($thing);
# save the world
$world->save_to_file();
# foreach frame to render:
while ($not_quit)
{
# other code like user input handling here
...
# update the world with the current frame time:
$world->update( $now );
...
# then let world call $callback for each visible object
$world->render( $now, $callback );
# other drawing code here
...
}
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Requirements:
· Perl