Boom is a partial port of a Delphi/OpenGL demo made by Thomas Jahn. I only ported the particle engine to C++/SDL/OpenGL to get the very nice explosion Thomas designed.
The soft is called "boom" since it basically displays an explosion every 5 seconds (with sound). It requires SDL and OpenGL libraries and it is supposed to be working indifferently on linux or windows (using DevC++).
Requirements:
· SDL
· SDL_Image
· SDL_Mixer
· png library
· jpeg library
· zlib
Product's homepage
Requirements:
· SDL
· SDL_Image
· SDL_Mixer
· png library
· jpeg library
· zlib