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  • Home > Linux > Programming > Libraries

    ZenGL 0.3.10

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    Last Updated:

    Category:
    Andrey Kemka | More programs
    zlib/libpng License / FREE
    April 8th, 2013, 07:12 GMT [view history]
    ROOT / Programming / Libraries

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    ZenGL description

    Cross-platform game development library

    ZenGL is a cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.


    Product's homepage

    Here are some key features of "ZenGL":

    Main:

    · can be used as so/dll/dylib or statically compiled with your application
    · rendering to own or any other prepared window
    · resource loading from files, memory and zip archives
    · multithreaded resource loading

    Configuration of:

    · antialiasing, screen resolution, refresh rate and vertical synchronization
    · aspect correction

    Input:

    · handling keyboard, mouse and joystick input
    · handling of Unicode text input

    Textures:

    · supports tga, png, jpg and pvr
    · correct work with NPOT textures
    · render targets for rendering into texture

    Text:

    · textured Unicode-font
    · rendering UTF-8 text
    · rendering text with alignment and other options like size, color and count of symbols

    2D-subsystem:

    · batch render for high-speed rendering
    · sprite engine
    · rendering static and animated sprites and tiles
    · rendering distortion grid
    · control the blend mode and color mix mode
    · additional sprite transformations(flipping, zooming, vertices offset)
    · fast clipping of invisible sprites
    · 2D camera with ability to zoom and rotate the scene

    Sound:

    · works through OpenAL or DirectSound, depends on configuration or OS
    · supports wav and ogg as sound samples
    · playing audio files in separate thread
    · control the volume and playback speed

    Video:

    · decoding video frames into texture
    · supports theora codec in ogv container

    What's New in This Release: [ read full changelog ]

    · [Direct3D9]now scissor_* functions use SetScissorRect and D3DRS_SCISSORTESTENABLE
    · [Direct3D]fixed saving texture data when pass texture to rtarget_Add
    · fixed some problems with scissor_* functions when using render targets
    · fixed some range check errors in zgl_particles_2d unit
    · fixed "memory leaks" in zgl_resources unit(problem with heaptrc)
    · fixed range check errors zglChipmunk unit(replaced "array of" with correct alternative)
    · now SND_STATE_TIME and SND_STATE_PERCENT can be used with snd_Get for sounds

      


    TAGS:

    game development | 2D-graphics rendering | 2D-graphics | game | development

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