VortexGE is a software 3D renderer for the X environment that was created without using OpenGL/MesaGL.
VortexGE project also supports 2D image manipulations and audio access and is intended for creating Linux games without needing 3D card acceleration.
Product's homepage
Here are some key features of "VortexGE":
· Full software 3D renderer.
· Flat and gouroud shading with and without texture.
· 2D sprite in 3D scene.
· Camera control for 1st and 3rd person view.
· Simple fog and transparancy.
· Simple object hierarchy.
· 2D image manipulations.
· Simple dialog capability.
· Audio access using OSS.
What's New in This Release: [ read full changelog ]
· The tarball distribution is now separated into two files: source with documentation and media.
· Many deprecated symbols and features were removed.
· VortexGE now would be correctly built using GCC 4.2.x and GCC 4.3.x.
· Lua 5.1.4 is now used as the scripting engine backend.
· The VDumpStack() function was improved a bit.
· Support for streaming Ogg-Vorbis audio as background music was added.