TinyLIB is an emulation layer to make all platforms look the same. TinyLIB is very small and meant for game development. TinyLIB provides a subset of GLUT/OpenGL, OpenAL, BSD sockets, and the C standard library.
Almost any platform has graphics, audio, and networking libraries. The problem is, they often have different interfaces. Windows has DirectX. Mac has Open Transport for networking. I much prefer POSIX platforms with OpenGL, OpenAL, and BSD sockets. I wanted all platforms to look like that.
I also wanted to use standard interfaces. Why invent a new interface? By using standard APIs you don't waste time learning a new API, the APIs are well documented, and plenty of example code exists. TinyLIB is minimal and gives you just enough foundation to port other libraries on top of it.
I've ported many of the glut examples, the python interpreter, zlib, libpng, glpng, and PLIB to TinyLIB for use on my project which you can download.
What's New in This Release:
· supports linux,mac, and win32 and includes test programs