Simple Sound for Small Devices (libsssd) is a simple cross-platform audio library. Simple Sound for Small Devices is designed primarily for games on portable devices such as smart phones, PDAs, and hand-helds.
Simple Sound for Small Devices is designed as a very portable, cross-platform API for sound playback on small and embedded devices. Target platforms include smartphones, PDAs, Smart displays, webpads and embedded systems.
Target OSes include Linux (OSS/Free), Win32, WinCE/PPC/Smartphone, Symbian, and AmigaDE (both hosted and native). The library is biased toward real-time audio applications (like games), but is suitable for a wide array of other uses.
To install the libsssd library, cd to the 'src' direcotry and type 'make install'
To make the demo applications, cd to the 'test' directory and type 'make'
What's New in This Release:
· Updated code to work with libsndfile 1.0.5
· Modularized each function for OSs that support tool libraries (AmigaDE)
· Added initAudio() and freeAudio() functions to allocate the control structure as different compilers may not pack the struct the same.
· Added support to init the audio player with different sample rates, bit depths, and channels (stereo, mono). Added support for user setting max number of playing channels and max number of cached samples at init time.
· fixed bug in player thread overflow functions (la,lb)