Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
What's New in This Release:
General Notes:
· Fixed link error when building with Intel Compiler 10.
· Removed stray C++ comment from public headers.
Unix Notes:
· Fixed crash in SDL_SoftStretch() on secure operating systems.
· Fixed undefined symbol on X11 implementations without UTF-8 support.
· Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
· Scan for all joysticks on Linux instead of stopping at one that was removed.
· Fixed use of sdl-config arguments in sdl.m4.
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