SDL 2.0.1

Simple DirectMedia Layer, an Open Source and cross-platform multimedia library for Linux/UNIX
SDL stands for Simple DirectMedia Layer and it's an open source multimedia library written in C and designed to provide low level access to mouse, keyboard, audio, joystick, 3D graphics hardware via Direct3D and OpenGL.

These days, SDL is heavily used by emulators, video playback software, as well as numerous popular games, including the award winning Linux port of "Civilization: Call To Powe," many Humble Bundle games, and Valve's award winning catalog.

Simple DirectMedia Layer supports numerous operating systems, including Linux, Microsoft Windows, BeOS, Mac OS Classic, Mac OS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, QNX, as well as Android and iOS.

SDL includes bindings to several other languages, including Ada, Java, Lua, Eiffel, ML, PHP, Perl, Pike, Ruby, and Python.

last updated on:
November 11th, 2013, 10:06 GMT
license type:
zlib/libpng License 
developed by:
SDL Team
ROOT \ Programming \ Libraries
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What's New in This Release:
  • General:
  • Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath()
  • Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture()
  • Added an API to get the amount of RAM on the system: SDL_GetSystemRAM()
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