Lightweight Java Game Library project is a native binding to OpenGL and OpenAL.
The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
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Here are some key features of "Lightweight Java Game Library":
· Speed
· Simplicity
· Ubiquity
· Smallness
· Security
· Robustness
· Minimalism