Diluculum project is a library that intends to make the coexistence of C++ and Lua more harmonious. In this regard, it offers essentially three "services":
· A nice way to access data stored in a Lua interpreter.
· A not so bad way to write functions in C++ and make them available to Lua.
· A limited and just barely usable way to register C++ classes and objects in a Lua state.
Here are some key features of "Diluculum":
· is fully documented. In particular, check the User's Guide for some examples of use.
· has unit tests for everything in it.
· requires Lua 5.1. It will not compile with Lua 5.0.
· was tested only under Linux with GCC 3.4.x, but should be reasonably portable.
· depends on Lua and Boost.
· is distributed under the MIT license (the same as Lua).
· means something like "dawn" or "daybreak" in Latin, according to a dictionary I consulted some day.
What's New in This Release: [ read full changelog ]
· Strings with embedded zeros going from C++ to Lua are properly handled.
· A LuaFunction can now be constructed from a chunk of Lua source code.
· A LuaFunction can also now be "default constructed" (by default, it is constructed from an empty chunk, so it returns nothing).