Chess::Elo is a Perl module to calculate Chess "Elo" ratings.
SYNOPSIS
use Chess::Elo qw(:all);
# Alice is going to thump Bob...
my ($alice_elo, $bob_elo) = (2100, 1200);
# Oh no, Alice lost to Bob!
my $result = 0; # 0.5 for draw, 1 for win
my @new_elo_alice_bob = elo ($alice, 0, $bob);
use Data::Dumper; warn Dumper(@new_elo_alice_bob);
[
'2068.17894295388', # My, Alice took a hit on her rating :)
'1231.82105704612' # Bob is setting pretty
];
This module provides a single function, elo which allows one to calculate individual ratings based on performance. Typically, a player is given an initial provisional rating of 1600 points. In all cases, one gains and loses points as a function of the playing strength of both parties and the result of their encounter.
The formula used is the same one used at magi-nation:
http://www.magi-nation.com/Tournaments/ratingsfaq.htm
Or, quantitatively speaking:
A2 = A1 + 32 ( G - ( 1 / ( 1 + 10 ** ( ( B1 -A1) / 400 ) ) ) )
A2 is Alice's post-game rating
A1 is Alice rating before the game against Bob
B1 is Bobs rating before the game against Alice
G is the game result, in this case:
1, if A beats B
0, if A loses to B
0.5, if A draws to B
METHODS
($new_a, $new_b) = elo($elo_a, $result, $elo_b)
This function takes 3 arguments describing the result of a person with rating $elo_a competing with the person with rating $elo_b. The result argument is from the perspective of person A. Thus if A won $result is 1. If A lost, $result is 0. If A drew, $result is 0.5.
EXPORT
None by default, elo upon request.
Requirements:
· Perl
Product's homepage
Requirements:
· Perl