Sh 0.8.0 RC1

Sh is a programming language built on top of C++.
Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs.

Sh project is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.

What's New in 0.7.10 Release:

· Shrike has been updated for Sh 0.8.0rc0.

What's New in 0.8.0 RC1 Release:

· This is the second release candidate for the stable release of Sh.
· It fixes most issues related to 64-bit operating systems, ATI GPUs, Visual Studio 2005, and Mac OS X.
· Aside from a number of small bugfixes, two memory leaks have also been eliminated and the dead code remover has been improved.
· An SDL example is now available in the examples directory along with Visual Studio project files for all other examples.

last updated on:
February 17th, 2006, 17:01 GMT
license type:
GPL (GNU General Public License) 
developed by:
Stefanus Du Toit
ROOT \ Programming \ Compilers
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