Almake 0.6.0

Almake is a generic Allegro build system and template project tree.
Almake is a generic Allegro build system and template project tree. It is a group of makefile scripts and templates that helps the developer and end-user to configure, update, and build Allegro/AllegroGL/etc projects, on many platforms, and with different compilers, in a easy way (just type "make" and it will work).

What is this?

This is a project tree with a makefile, ready to put your project files, and use it with the utility 'make'.

It also includes a simple source code, with a standard initialization and game loop for Allegro, that can serve as a template for game development with Allegro.

This allows easy distribution of your source code, and makes the process of building Allegro projects easier, both for the developer and the end-user.


You must put your source code inside the ./prj_tree/src/ directory; just remember to erase the example source code first. Optionally, you can use the example source code, that is already in that directory, as a template for your own game.

Then, you call 'make', and theoretically, your project should compile.

Here are some key features of "Almake":

It is multiplatform
Autodetects most common configurations

What's New in This Release:

Better OS detection.
Added support for Darwin (Macintosh).
Added a working "dist" target for creating binary distribution .tar.gz files.
Some minor changes inside the makefile.

last updated on:
February 4th, 2008, 11:40 GMT
license type:
GPL (GNU General Public License) 
developed by:
ROOT \ Programming \ Code Generators
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