screenhack 0.2

screenhack is a 3-D animation system designed to work with RenderMan-compatible renderers.

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GPL (GNU General Public License) 
3.4/5 16
Michael Wouters
ROOT \ Multimedia \ Graphics
screenhack is a 3-D animation system designed to work with RenderMan-compatible renderers. It focuses on procedural creation and animation of natural objects (waves, trees etc) but can also animate imported objects.

Here are some key features of "screenhack":

User interface

Conventional four-view workspace
WYSIWIG Camera view, with fully interactive camera positioning
Context-sensitive help
Models can be represented by different levels-of-detail to maintain interactivity during playback and editing
Elements can be placed in, and rendered out, in layers
Ghosting and path display of animated objects, to help visualize motion
Integrated render preview


Hierarchical animation
Key frames, expressions and data files can be used for animating
Channel editor
Dope sheet editor
Versatile playback control
Reference images/video can be loaded into the Camera view to aid final compositing.
Channel modifiers (noise etc.)

Built-in animation objects

Standard Renderman lights plus area lights
Particle system with point, area and volume sources, collisions, and forces

Plugin animation objects

3D extruded text with bevels from any Truetype font
Trees (in progress)
Terrain generated from a height map, such as generated by geomorph (in progress)
Water waves (in progress)

Renderer support

Plugin interface supports Aqsis, BMRT, 3Delight and Pixie
Interface to renderer-specific features, including automatic multi-pass rendering to support shadow maps etc.

What's New in This Release:

First release. Enjoy!

Last updated on November 6th, 2007

#3D animation #procedural creation #Channel editor #3D #animation #procedural #creation

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