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  • Home > Linux > Multimedia > Graphics

    raytracer 0.30

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    Downloads: 587  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Fair (2.4/5)
    24 user(s)
    Developer:

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    Last Updated:

    Category:
    nipil | More programs
    GPL / FREE
    October 18th, 2007, 21:46 GMT
    ROOT / Multimedia / Graphics

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    raytracer description

    Raytracer is another Ray-Tracing Program.

    Raytracer is another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized.

    Here are some key features of "raytracer":

    · End-User Features
    · working rendering process
    · simplest hit/miss raytracing
    · diffuse lights
    · output as Windows .BMP files
    · number of objects/materials limited only by hardware
    · only spheres and ellipsods objects
    · only solid color as material
    · objects created in the 'main' code procedure
    · Developper Features
    · Object-Oriented design
    · 3D Linear-Algebra package
    · Windows .BMP bitmap output
    · Exception handling
    · Use of the Standard Template Library (STL)
    · Pure C++ code, no external libraries
    · Plateform independant code, console program

    What's New in This Release:

    · added *, +, -, *=, +=, -= operator for Color
    · added computation of normal for objects
    · added computation of U,V coord for objects
    · modifed Light::getVisibilityFromPoint parameters
    · done DiffuseLight::getVisibilityFromPoint behaviour
    · moved Scene::ambientcolor to SimplestRayTracer
    · added computeColor to RayTracer
    · added LightRayTracer
    · moved Scene::ambientlight to LightRayTracer
    · updated SimplestRaytracer & LightRaytracer's toString
    · added & modified Object::convert* methods
    · corrected bug in Object::convertPoint3dToGlobal (local vector computation error)
    · corrected bug in Ellipsoid::getSurfaceData (normal vector computation error)
    · corrected bug in Intersections::getFirstVisible (using epsilon to skip start point)
    · added LogConsole member in Utils, and moved epsilon from Polynom
    · updated computation progress output



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    TAGS:

    raytracing program | 3D rendering | 3D modelling | 3D | raytracing | modelling

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