Tachyon is a multiprocessor ray tracing system which can be used as a standalone program, or as a library within other programs. The project is written in C, uses POSIX Threads and/or MPI for using multiple processors, and can also run on uniprocessor machines.
It supports almost any Unix-like system, Windows, and BeOS, as well as several embedded systems and high end supercomputers. Tachyon is easy to port to new machines, and is very fast, using a number of ray tracing acceleration schemes to achieve good performance on very complex scenes. (It easily handles scenes containing more than 100,000 objects, and does so without taking a long time to render)
What's New in This Release:
· Memory usage for highly complex scenes has been reduced.
· User-defined clipping planes and improved texture management have been added. Compilation targets have been updated.
· There are minor code cleanups.