0.3.10/0.3.11-pre1 LGPL (GNU Lesser General Public License)    
3.5/5 22
SimGear is a library for rapid construction and prototyping of 3D simulation, game, and visualization programs.




SimGear is a library for rapid construction and prototyping of 3D simulation, game, and visualization programs.

SimGear is a relatively new project, and while quite a bit of code has been written in conjunction with the FlightGear project, the final interface and arrangements are still evolving.

The term "Simulation Kernel" is a bit presumptuous for us at this point, but this is the direction we are heading with SimGear.


The simplest way to compile this package is:

1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute `configure' itself.

Running `configure' takes awhile. While running, it prints some messages telling which features it is checking for.

2. Type `make' to compile the package.

3. Optionally, type `make check' to run any self-tests that come with the package.

4. Type `make install' to install the programs and any data files and documentation.

5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.

What's New in 0.3.11-pre1 Development Release:

Generation of runway, taxiway, and other signs at runtime.
Fixes for initial texture path problems.
A waypoint position argument has been added to the route insertion method.
Improved dynamic sun colors.
Updated to World Magnetic Model 2005.
A method to return the number of listeners attached to a property node.
Miscellaneous updates to improve compiler/platform compatibility.
A bug where deleted property nodes were falsely referenced was fixed.
A texture cache has been added so that common textures are shared among models and don't consume separate texture memory.
Last updated on June 5th, 2007

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