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  • Home > Linux > Multimedia > Graphics

    PyMEL 1.0.2

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    Last Updated:

    Category:
    Chad Dombrova | More programs
    BSD License / FREE
    April 19th, 2010, 07:46 GMT [view history]
    ROOT / Multimedia / Graphics

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    PyMEL description

    Python in Maya Done Right

    The PyMEL project makes Python scripting with Maya work the way it should. Maya's command module is a direct translation of mel commands into python commands. The result is a very awkward and unpythonic syntax which does not take advantage of python's strengths -- particulary, a flexible, object-oriented design. PyMEL builds on the cmds module by organizing many of its commands into a class hierarchy, and by customizing them to operate in a more succinct and intuitive way.

    For those who are already masters of python and who naturally expect more out of a python package, PyMEL is for you, too. It was written in for use in production by experiened programmers with a vision for how to add object-oriented design to Maya.

    Powerful Classes

    Node classes for every node type

    camTrans, cam = camera() # create a new camera
    cam.setFocalLength(100)
    fov = cam.getHorizontalFieldOfView()
    cam.dolly( -3 )
    cam.track(left=10)
    cam.addBookmark('new')


    An Attribute class organizes all the attribute commands in one place

    s = polySphere()[0]
    if s.visibility.isKeyable() and not s.visibility.isLocked():
     s.visibility.set( True )
     s.visibility.lock()
     print s.visibility.type()


    Manipulate file paths with ease

    #backup all mb files in the current scene's directory
    basedir = sceneName().parent
    backupDir = basedir / "backup" #slash op joins paths
    if not backupDir.exists:
     backupDir.mkdir()
    for file in basedir.files( '*.mb' ):
     print "backing up: ", file.name
     file.copy( backupDir / (file.namebase + ".old") )


    Work with shape components, perform vector math, and easily set object attributes with the results

    #select all faces that point up in world space
    s = polySphere()[0]
    for face in s.faces:
     if face.getNormal('world').y > 0.0:
     select( face, add=1)


    Manage optionVars as a python dictionary

    if 'numbers' not in optionVar:
     optionVar['numbers'] = [1,24,47]
    optionVar['numbers'].append(9)
    numArray = optionVar.pop('numbers')


    PyMEL provides customized operators for succinct scripting:

    cam = camera()[0]
    sphere = polySphere()[0]
    sphere | cam # parent the camera to the sphere

    cam.tx >> cam.ty # connect operator
    cam.tx // cam.ty # disconnect operator


    Includes Tools to Ease Your Transition to Python

     * mel-to-python translator for converting mel script into python scripts
     * python-to-mel plugin factory for turning python classes into mel commands
     * ipymel customized python interpreter

    NOTE:
    Pymel is a cross-platform tool available for Linux, Windows and Mac OS X.


    Product's homepage

    Requirements:

    · Python

    What's New in This Release: [ read full changelog ]

    Changes:

    · rolled back ``listConnections()`` change from 1.0.1

    · commands wrapped to return PyNodes

    · - ``container()``

    Additions:

    · added functions for converting strings to PyQt objects: ``toQtObject()``, ``toQtLayout()``, ``toQtControl()``, ``toQtMenuItem()``, ``toQtWindow()``
    · added method for converting PyMEL UI objects to PyQt objects: ``UI.asQtObject()``

    Bugfixes:

    · fixed a bug where ``nt.Conditions()`` created a script condition

      


    TAGS:

    Python scripting | Maya scripting | Maya | Python | scripting

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