GTO is a software used for storage of static geometric data.
It is used by film, video, and game production comanies to streamline the modeling, animation, rendering, and 3-D paint processes. The distribution includes source code for a RenderMan Procedural plug-in, a Maya plug-in, a number of command line tools, a Wavefront .obj parser, and two Python modules for reading, writing, and editing GTO files.
The GTO library and included programs are provided under the terms of the GNU Library General Public License with exceptions for static linking (see LICENSE file in the source code for details).
If you extend, repair, or invent a new protocol for the GTO format and would like it incorporated in our tree drop us a line at some email address you can probably figure out. Or just drop us a line telling us you're using it (at the same email address).
What's New in This Release:
· The GTO license terms have been changed: the code is still covered by the LGPL, but with additional exceptions similar to those used by the FLTK library. These exceptions make it easier to use GTO in commercial projects.
· The library no longer attempts to be source code compatible with older Microsoft compilers. Some functions may throw on error.
· Bug fixes to the C++ Gto::Writer class for output of text GTO files.
· Run-time error checking of the Gto::Writer API. The class will complain if the API is used in a undocumented manner. It may throw an exception.
· The GTO source code distribution now comes with Maya and Houdini plugins for cached deforming geometry and particle export and display.