FLAM3 is the rendering engine for the Electric Sheep distributed screensaver. The project allows you to manipulate, animate, render, and evolve abstract imagery.
Fractal Flames are algorithmically generated images and animations. The software was originally written in 1992 and released as open source, aka free software. Since then it has developed a lot. It has been incorporated into many graphics programs and ported to most operating systems. The shape of each image is specified by a long string of numbers - a genetic code of sorts.
What's New in This Release: [ read full changelog ]
· Added 'clone_all' to flam3_genome to allow application of template to all flames in a file at once, and 'animate' to write a full sequence of interpolations out. 'animate' is similar to 'sequence' except that no control point rotation is performed. Fixed non-functional 'write_genome' env var for flam3_animate. Two bugs associated with interpolating from a log interpolation_type to a non-log interpolation_type fixed (rotate angle reduction and special inverted identity). when using flam3_rotate in 'spin_inter' the interp type of the first genome is now used rather than the current genome's interp type. Enforced upper and lower bounds for xform color and upper bound for interpolated colormap values as "smooth" interpolation led to values out of range. If "smooth" interpolation is specified for all flames in a file, the first and second-to-last genome is switched to "linear" with a warning. spatial filters with non-box-filter window functions fixed. Release as 2.7.16.