Ecere SDK is a cross-platform toolkit for building software applications. The project currently runs on Windows and Linux. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment.
It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
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What's New in This Release: [ read full changelog ]
· Native Window decorations, toolbar and tool tips
· A new JSON-based .epj project format and powerful project settings, with powerful per File X Config X Platform Project Settings
· Internationalization support, with Chinese and Spanish available by setting the LANGUAGE environment variable to zh_CN or es_ES
· SQLite and Oracle drivers for Ecere Data Access (EDA)
· Improved eC Distributed Objects
· Less memory leaking on parsing code
· Line Numbers in the Code Editor
· Settings for multiple compilers (e.g. allowing to set up cross-compilers, different GCC versions...)
· Support for ccache and distcc to speed up your builds
· New Credits and License dialogs for the About box
· A bunch of new samples, PowerPoint Tutorials and extras (SSLSocket, Audio, WIA Scanning...)
· Coursework to accompany the Tao
· A new updated Windows installer, with MinGW (GCC 4.4.0 and GDB 7.0 were selected for working best)
· PPAs for Ubuntu working on both 32 and 64 bit machines, for Lucid Lynx, Maverick Meerkat, Natty Narwhal, Oneiric Ocelot and Precise Pangolin
· Numerous tracked issues were resolved, see the complete list at: http://ecere.com/mantis/changelog_page.php