Softpedia
 


LINUX CATEGORIES:



GLOBAL PAGES >>
NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Linux Kernel 3.9.3 / 3....
  • LibreOffice 3.6.6 / 4.0.3
  • MPlayer 1.1.1
  • systemd 204
  • Arch Linux 2013.05.01
  • Blender 2.67a
  • KDE Software Compilatio...
  • CrunchBang Linux Stable...
  • Elementary OS 0.1 / 0.2...
  • SystemRescueCd 3.6.0
  • Home > Linux > Multimedia > Graphics

    Blender 2.67a

    Softpedia Pick Award
    Download button

    Downloads: 8,660  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Very Good (4.0/5)
    53 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    Blender Fundation | More programs
    GPL / FREE
    May 21st, 2013, 21:04 GMT [view history]
    ROOT / Multimedia / Graphics

     Read user reviews (0)  Refer to a friend  Subscribe

    Blender description

    A full functional integrated 3D creation software suite

    Blender is an open source and cross-platform application for creating 3D graphics and animation.

    The Blender project lets users create high quality 3D graphics, movies and replay real-time, interactive 3D content.

    Blender is and was used in many Hollywood blockbuster movies.


    Product's homepage

    What's New in This Release: [ read full changelog ]

    Interface:

    · Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
    · Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
    · Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
    · Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
    · Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
    · Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
    · Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
    · Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
    · Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
    · Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
    · Fix for toggle drag not working in popups (r56747 r56881)
    · Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)

    Viewport:

    · Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
    · Fix eternal loop with background scenes (r56689)

    Animation:

    · Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
    · Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
    · Fix #35398: changing render layer name causes animation to be lost. (r56868)
    · Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
    · Fix for shape-key drivers executing for every call to derivedmesh (r56880)

    Sequencer:

    · Fix #35390: the verticel line indicating scene end frame was off by one (r56872 r56882 r56894)

    Composite/Nodes:

    · Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
    · Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
    · Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
    · Fix #35330: Blur node crash due to size overflow (r56759)
    · Fix #35349: multiple viewers nodes crashing during render (r56791)
    · Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
    · Fix #35388: grouped nodes not editable in properties ui. (r56857)
    · Fix #35369: crop node or FileOutput node bug. (r56879)
    · Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
    · Fix string escaping when building python expression for nodes (r56610)
    · Fix crash loading node groups caused by versioning error (r56611)
    · Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
    · Fix note add operators were not using UNDO option (r56648)

    Render:

    · Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
    · Fix #35280: crash when setting Environment Map imagefile (r56620)
    · Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)

    Render (Cycles):

    · Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
    · Fix #35282: color ramp set to constant interpolation did not work well (r56651)
    · Fix #35306: normal mapping not working with flat shading. (r56682)

    Render (Freestyle):

    · Fix #35352: geometry spatial noise freezes on render (r56836)
    · Fix #35385: rendering crash with modifiers (r56839)
    · Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
    · Fix crash when closing blend files with no line styles (r56711)
    · Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
    · Fix for memory leaks in Freestyle Python API components (r56778 r56807)
    · Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
    · Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)

    Modifiers:

    · Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)

    Tools:

    · Fix #35257: 'Brige > Merge' sometimes flips result (r56606)
    · Fix #35292: edge slide slow with big image in image editor (r56671)
    · Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
    · Fix #35326: even edge slide on open edge crashes (r56735)
    · Fix #35308: Edge Split operator splits unselected edges (r56760)
    · Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
    · Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)

    Paint:

    · Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
    · Fix #35057, #35372: slow texture painting performance. (r56823)
    · Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
    · Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
    · Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
    · Fix crash on 2d painting when no active object is present (regression), (r56892)
    · Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
    · Fix crash due to shared paint cursor function (regression). (r56902)

    Sculpt:

    · Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
    · Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
    · Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
    · Fix #35354: dyntopo - materials and UI display issues (r56820)

    Game Engine:

    · Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
    · Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
    · Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
    · Fix #34631: error displaying texface (r56679)
    · Fix #34044: error displaying texface for objects with no material (r56680)
    · Fix #35320: crash when adding property without setting material (r56745)
    · Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
    · Add missing python properties on ActionActuator: layer, layerWeight (r56906)

    Particles:

    · Fix #35296: particles crash with long object name (r56668)

    Rigid Body:

    · fix #35403: Highlight not updating instantly when removing from Rigid body

    Python:

    · Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
    · Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)

    Other:

    · Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
    · Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
    · Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)

      


    TAGS:

    3D editor | 3D modeler | 3D animation | Blender | 3D | grpahics

    Go to top

    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM