Aqsis is a Renderman compliant 3D rendering toolkit. The project is based on the Reyes rendering approach.
Requirements:
· SCons (v0.96.1+, SCons in turn requires Python)
· boost (v1.32.0+)
· libtiff.lib (v3.7.1+)
· flex (v2.5.4) (2.5.31 causes problems, see FAQ 2.2)
· bison (v1.35+)
· FLTK (v1.1.x) - optional, but required for framebuffer rendering
· libzlib (v1.1.4+)
· libjpeg (v6b+)
· xsltproc
· OpenEXR - if you want to read and write OpenEXR HDR image files
Product's homepage
Here are some key features of "Aqsis":
· programmable shading
· true displacements
· NURBS
· CSG
· Motion Blur
· direct rendering of subdivision surfaces
What's New in This Release: [ read full changelog ]
· Enhancements
· Make the subdivision code a lot more resilient to non-manifold meshes.
· Add support for OSX Universal binaries.
· Bugfixes
· Texture wrapping incorrect when texture isn't multiple of tile size.
· Fix a serious memory leak involving string arguments to DSO shadops.
· Added missing 'ndspy.h' include to Windows installer (NSIS).
· aqsistex segfaults when opening 2-channel greyscale TIFFs.
· aqsistex failed to set TIFFTAG_EXTRASAMPLES to identify alpha channel types.
· Fix a minor memory leak in CqDisplayRequest.
· Fix a minor memory leak in RiProcDynamicLoad plugin handling code.
· fix a very minor memory leak in piqsldisplay.
· Fix a minor memory leak in the ddmanager
· Fix memory leak - make sure the SqPiqslDisplayInstance struct is deleted DspyImageDelayClose() should delete the display instance struct.
· Default to "ri.pic" when a NULL string is passed to RiDisplay.
· Fix a memory leak related to the attribute stack.
· Improve the startup of piqsl when launched automatically by aqsis, now much faster where possible, and much more tolerant of slow startup.