Anti-Grain Geometry 2.5

A high quality rendering engine for C++

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LICENSE TYPE:
GPL (GNU General Public License) 
USER RATING:
UNRATED
  0.0/5
DEVELOPED BY:
Maxim Shemanarev
HOMEPAGE:
www.antigrain.com
CATEGORY:
ROOT \ Multimedia \ Graphics
Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. The terms and conditions of use AGG are described on The License page. Anti-Grain Geometry doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are:

 * Anti-Aliasing.
 * Subpixel Accuracy.
 * The highest possible quality.
 * High performance.
 * Platform independence and compatibility.
 * Flexibility and extensibility.
 * Lightweight design.
 * Reliability and stability (including numerical stability).

Anti-Grain Geometry contains many interactive Demo exemples that are platform independent too, and use a simple platform_support class that currently has two implementations, for Win32 API and X11 (no Motiff, no other dependencies, just basic X11).

Last updated on November 27th, 2008

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#graphic library #rendering engine #C++ #graphics #rendering #engine

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