Aeolus is an effort to create a platform for displaying and animating 2D graphics using Cairo as a back end. The language used is C++ creating an object-oriented design borrowing heavily from Crystal Space. This makes the project very modular and helps people to extend and reuse the code as they see fit.
A future direction in mind might be to make Aeolus into a Crystal Space plug-in whereby providing a powerful 2D environment for Crystal Space.
What's New in This Release:
· The project has now changed direction from being a standalone platform to being integrated with Crystal Space as a library with plug-ins.
· Thus, major changes have been made since the last release.
· The code is now more well written and a lot of documentation has been added. However, it is not close to being usable yet.
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