Widelands is a clone of Bluebyte's Settlers II.
Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that it's an economy simulation game. The world is something between middle age and roman empire.
Requirements:
· SDL
· SDL_TTF
· SDL_NET
What's New in This Release: [ read full changelog ]
· an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
· basic internet gaming with lobby and chat.
· improved user interface (now supporting nearly all resolutions).
· full tree cycle (trees are now seeding, growing and dying themselves).
· improved game set-up (different start types and the possibility to switch start positions).
· a basic auto-generation tool for random maps
· a basic message system (currently only showing new warehouses and resources)
· an improved computer player
· some new maps including a completely new scenario mission.