VCMI is NOT another mod, it tries to be a rewrite of the the entire H3 engine, giving it new possibilities. Many months of intensive work resulted in creating application with impressive amount of features.
VCMI is an open-source project, if you want help us, please contact us using our board.
VCMI is licensed under GNU GPL 2.0.
Building on Linux: http://wiki.vcmi.eu/index.php?title=Installation_on_Linux
Product's homepage
Here are some key features of "VCMI":
· Support for HoMM 3 graphics and maps of any size
· Scennario selection menu
· Adventure map with all objects, sailing, casting spells
· Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild
· Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI
· Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more
· High resolutions
What's New in This Release: [ read full changelog ]
· added an initial version of new adventure AI: VCAI
· system settings window allows to change default resolution
· introduced unified JSON-based settings system
· fixed all known localization issues
· Creature Window can handle descriptions of spellcasting abilities
· Support for the clone spell