Trichromic is a single and multiplayer turn-based strategy game for Linux.
Create units, capture buildings, and attack the enemy in an attempt to conquer the map. The three armies have their own strengths, weaknesses, and special units: Crimson is powerful. Cobalt is crafty. Pine is numerous. It's up to you to decide who wins.
You can play multiplayer (hotseat or over a network) or on your own against the AI, and maps can be created and edited with a built-in map editor.
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What's New in This Release: [ read full changelog ]
· Added a patch to the DyConnect library, to avoid that "can't listen to port" error
· Made higher resolutions actually show more stuff, as opposed to just being 800x600 stretched to your resolution
· Slight changes to the unit sprites, to make them stand out a bit more against the background
· Changed the save files into Lua scripts
· Some small changes to AI functions, but it's still dumb as a rock
· Improved the screen resolution options in the game, and added a way to specify custom resolutions
· Added a button to change the resolution without having to exit and restart the game
· Made the shield generator shields look nicer
· Added the ability to make a unit move and attack with one click (as opposed to moving the unit next to a target, then clicking the target to attack)
· Made the victory screen look nicer
· Finally got client reconnection to work when the host of a network game disconnects