Mars, Land of No Mercy 0.2.1
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the early stages of human colonization.
The player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.
The Mech is the fundamental craft used by mercenaries, but they won't lack of other kind of units, as well as troops.
The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives.
It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them.
The game is programmed in C++ upon the SDL layer and a few sublibraries. Its isometric-based engine has been inspired by games of a recent past such as the X-COM serie from Microprose or the latest editions of Civilization.
A multiplayer functionality is not scheduled as of yet. But it is likely to be added in the future.
Here are some key features of "Mars Land of No Mercy":
· Greatest level of liberty given to the player
· High strategic component
· Charming Plot
· Original Soundtrack
· Wide variety of Mechs available
What's New in This Release:
· Now it's possible to save screenshots in PNG (F4)
· Installation via scons
· Improved VFLIP (now it works during unit movements too)
· Improved the GraphicTracker (saving a lot of memory)
· Improved FOV system for diagonal views
· Improved data management for elements using XML files
· XML config files
· several fixes
· Santa-Mech (look for it around the scene...)
· X-MArS tileset