High Frontier 0.9.6

A Civilization-like game
High Frontier is a turn-based strategy game, which uses more realistic modelling of economy, climate, research and migration. Uniquely this game starts today - the initiation date of a game is todays date and the existing world is the world as we know it today, complete with cities and countries and people.

The aim from there - that is whatever the player thinks the aim is for the world. Developing of the underdeveloping world, action against climate changes, expansion into the rest of the solar system, or just racking in a lot of money.

Main features:

  • Google-earth-like map view of the Earth and all other bodies of the solar system. Complete solar system model with accurate orbital data.
  • Underlying economical model based on agents (countries or companies) buying and selling goods thereby setting price. Genetic/evolutionary algorithm copies variations of best agents thus continuously perfecting the AI decisions
  • Infinitly expandable research tree based on automatic technology-name generation by random selction from lists of tech-buzz-words (same way as it happens in the real world)
  • First attempt at climate model, including the feature of changing sea levels based on topographical maps of the planet in question. Nice for terraforming a northern ocean on Mars. Less nice for rampant greenhouse-effects on earth (allows checking if your country should worry more or less about carbon emission in real life as well)

last updated on:
April 28th, 2010, 10:11 GMT
developed by:
Lasse Folkersen
license type:
GPL (GNU General Public License) 
ROOT \ Games \ TBS
High Frontier
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What's New in This Release:
  • This version is nearing a playable state. Do you develop new clean energy technology to save the world? Rely on the supplies of nuclear fuel to keep the economics going? Take to space in search of new resources? Or just sit back and watch the waters rise (or whatever will happen)?
  • Most important issue:
  • crash reports. If you play the game and it crashes, it would be very helpful if you could provide the contents of the 'intro.exe.log' file for debugging.
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