FreeCol team aims to create an Open Source version of Colonization. At first we'll try to make an exact clone of Colonization.
The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. Examples of modern features are: an isometric map and multiplayer support.
This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Incremental development basically means that we'll add features one at a time. This allows us to have a running program at all times and also to release an unfinished but working game once in a while.
Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been.
What's New in This Release: [ read full changelog ]
· This release fixes several bugs, including a combat bug that made it possible to capture colonies that still had armed defenders.
· Keyboard accelerators are now available for virtually all mapboard actions, including movement.
· Keyboard accelerators are now localized.