Free Space Colonization 0.4.3

A game of colonization, trade and diplomacy

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What's new in Free Space Colonization 0.4.3:

  • AI now builds outposts at border of its constructors range
  • AI settles planets
  • AI sets basic GOALs
  • Extensive logging of AI-Events
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LICENSE TYPE:
GPL (GNU General Public License) 
USER RATING:
2.6/5 18
DEVELOPED BY:
Paul Müller
HOMEPAGE:
fsc.sourceforge.net
CATEGORY:
ROOT \ Games \ TBS
Free Space Colonization is a game of colonization, trade and diplomacy. It's played on randomly generated maps, the aim is to build an empire which can exist independent. It uses SDL and OpenGL to be cross platform.

You start with Sol as home planet, a Scout- and a Colonization-Ship.

The movement range is limited to a circle of 3 tiles around your home planet. This can be more, if you adjusted the "range" setting in your abilities at start of game. Your sensor range is the same as the movement range.

As a standard, there are about two tar systems within the moving range, that can be settled. If the quality of the planets is too bad ,they have to be terraformed first to make a usable home even for hardy pioneers. This might take a few month.

The best approach first is to explore more of the map, sending the scout to move along the border of the range radius. This can be achieved by the command "Auto-Scout" for the scout ship.

Last updated on February 16th, 2010

requirements

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