Custom Wars is a fan-made Advance Wars game. It is developed by a collaboration of AW fans, graphic artists and programmers with the intention of making a game that features both a robust single-player mode and flexible netplay capability.
It can use the contents of Advance Wars, Advance Wars 2, Advance Wars DS as a full-feature Advance Wars.
Refer to the Programming forum as well for the source code for each release.
Product's homepage
Requirements:
· Java 2 Standard Edition Runtime Environment
What's New in This Release: [ read full changelog ]
· Animation canceling works more consistently.
· Carriers can build/launch now (there's a graphical issue with launching, -- -the launch area persists after firing. Press B to cancel out.)
· Moving units no longer have piercing vision (except for the spyplane)
· Fixed the atrocious filtering of Copper Sun and Cobalt Drift
· Added a manual for easy reading.
· Memento fixed!
· The unload bug discovered by Tails is fixed!
· The lobby auto-refreshes every 10 seconds (turn it on under options!) I'm not sure how much the server can take, but I might tweak it down to 5 second/2 seconds, or something where it refreshes often for the first 2 minutes, then down to once a minute. Is there a way to get the window to flash if there's a message?