Wolf4SDL is a Wolfenstein 3D port using Simple DirectMedia Layer (SDL).
Wolf4SDL is an open-source port of id Software's classic first-person shooter Wolfenstein 3D to the cross-plattform multimedia library Simple DirectMedia Layer (SDL). It is meant to keep the original feel while providing several improvements:
� Cross-plattform:
-Linux
-BSD variants
-Windows 98, ME, 2000, XP, Vista (32 and 64 bit)
-KallistiOS (used for Dreamcast)
Only little endian platforms like x86, ARM and SH-4 are supported, yet.
� AdLib sounds and music (includes the OPL2 emulator from MAME).
� Multichannel digitized sounds.
� Higher screen resolutions (multiples of 320x200 or 320x240).
� Also fully playable with only a game controller.
� Includes several optional enhancements for mod development.
The following versions of Wolfenstein 3D data files are currently supported by the source code:
� Wolfenstein 3D v1.0, v1.1, v1.2, v1.4 shareware
� Wolfenstein 3D v1.1, v1.4 full Apogee
� Wolfenstein 3D v1.4 full GT/ID/Activision
� Spear of Destiny demo, full, and mission disks
Product's homepage
Requirements:
· Original game data files
· SDL
· SDL_mixer
What's New in This Release: [ read full changelog ]
· Added support for .sd1 SOD game files as delivered by Steam by changing --mission parameter slightly
· Added --windowed-mouse parameter to start windowed mode with grabbed mouse
· Rain and snow speed fix
· Floor/ceiling fix
· Fixed moon out of screen bug
· Rain/snow leaking ceilings fix
· Per-user configuration/savegame directories (~/.wolf4sdl) on Linux like systems per default
· Added --configdir parameter
· Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
· Removed remains of the frame rate counter on screen, when disabled
· Don't quit game when using TAB+E with --tedlevel
· Added --extravbls parameter
· Changed default for "extra VBLs" from 1 to 0
· Fixed missing umask parameter for open with O_CREAT
· Fixed support for 1.0 shareware data files
· Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall, respectively. This caused problems with some tutorials.
· Removed unused HitHorizPWall and HitVertPWall.