Unvanquished is an open source, fast-paced and futuristic FPS (First-Person Shooter) video game with RTS (Real-Time Strategy) elements. In this game, the players choose to be a highly resilient alien or an avant-garde human soldier.
While choosing to play the game as a human soldier will focus mainly on long-range firepower, playing as an alien will most likely rely on stealth and quick movement. During the game, players can receive various upgrades, and the ultimate goal is to destroy the enemy base.
A fork of Tremulous
It is a fork of the well known Tremulous open source, team-based first-person shooter/real-time strategy video game created by Dark Legion Development and based on the powerful and unbeatable ioquake3 game engine.
Unvanquished is powered by the Daemon engine, and provides users with a much better gaming experience (improved visual effects, animations, increased texture size, etc.). However, users need to know that the Daemon engine is actually based on Quake 3 and ET:XreaL.
Uses a state-of-the-art OpenGLv3 compliant renderer
The game uses a state-of-the-art OpenGLv3 compliant renderer and provides users with unique special effects special effects, including rim lighting, color grading, bloom, heat haze and motion blur.
Additionally, it features 3D skeleton based models (also known as MD5 models) with procedural animation blending and skeletal animation, support for specular, gloss, glow, and normal texture maps, navigation mesh based bots that use behavior trees, and multi-language support.
The project is in active development since year 2011. It still in Alpha stage and receives regular updates (on a monthly basis) that bring general improvements and new content (maps, textures, sounds, engine features, maps, etc.).
Overall, the game looks and acts much better than Tremulous, it is a mix between the Quake 2 and Alien vs Predator games, and it’s recommended to all Linux users who want to play a free and fast-paced FPS game.