Ultra Tank-chan! is a large-scale multiplayer space-combat simulator in the vein of Volition's FreeSpace series, with some influences from Bandai-Namco's Ace Combat games. It is notable for the number of players it supports (96 over 6 teams), its drop-in/drop-out multiplayer design, its low system requirements (it runs extremely well on an Asus eee 900, which is even more impressive when considering that the entire game was written in Python), and its quirky, likely unique, art style, which has been described as "an epic space battle in a lava lamp."
This is my first real game, and the first time I've ever worked with 3D in, well, any programming context, and I forced myself to go from concept to release in exactly two months, so please let me know if I overlooked something basic along the way.
The full source, divided into neat client and server archives, as well as guides for setting up, playing, and min/maxing the game, and even gameplay videos for anyone who's just casually curious, are available through the project homepage.
This game is fully playable, provided you have friends, slaves, or happen to be capable of using a keyboard or gamepad with your feet. It is also very stable, with no known remaining issues at this time.
Works very well on Debian, Ubuntu, and Mac OS X. Worked under Windows XP during development, but no feedback about 1.0 was provided in time for its release. Plays best with a gamepad or joystick; developed using a PS3 controller.
What's New in This Release: [ read full changelog ]
· This update makes sounds optional and fixes a binding inversion in the standard keyboard layout: previously, - increased acceleration and + decreased it.