Savage 2: A Tortured Soul iconSavage 2: A Tortured Soul 2.1.0

Savage 2: A Tortured Soul is a Massively Multiplayer Online FPS with RTS elements.
Savage 2: A Tortured Soul is a Massively Multiplayer Online FPS with RTS elements.

A Tortured Soul is a fantasy and science-fiction themed computer game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is the sequel to Savage: The Battle for Newerth and was officially released on January 16, 2008.

Gametype

Players can choose between two factions: the Legion of Man or the Beast Horde. The initial launch of Savage 2 will feature the Conquer game type. This game is won by destroying the enemy's command center - which is either a stronghold or a lair. Each team elects one commander - which views the world top down - that should build defenses and upgrades to support his team. The other players of his team pick a class - which can be changed later - and scout for enemies and rescources.

The only real rescource is gold, which can be gathered from gold mines. These mines are vital for each team since they are the only way to build defenses and pay the upkeep.

Another task of the commander is to build garrisons or sub lairs, these serve as an additional spawn point - besides the command center. Good position and defense of these structures is essential: a well placed sneak garrison can give a team a huge advantage.

After the base is setup, the commander should give order to his team members and use a wide array of buffs and debufs.

There will be a map editor available, which will allow for scripts and events and all sorts of things so players can create their own game types.

Experience

Each player and each team as a whole gains experience and levels. Experience is gained from defending structures and siege, killing NPCs and enemies, building and repairing structures, healing and resurrecting fallen breatheren. Both teams and players have a level 10 max. As levels are gained a player has the ability to add 3 percentage points to their characters attributes: health, regeneration, mana, damage, and armor. The team commander also has the ability to add attribute bonuses which affect each player on the team. There is a cap of 20% bonus for any given category and a maximum of 30 percentage points total. This means that it is a nice advantage but that skill is still the most important aspect of winning a skirmish.

There is also overall account experience and an account level. This is simply a meter to show how much you've played and how well you play. It does not offer any specific advantages to a level 50 account over a level 10 account. The higher level simply signifies longer playing period and / or more skill and effectiveness in game.

Unit types

Non-siege classes have 1 melee weapon, at least 1 ranged weapon and at least 3 abilities. Additionally, all units have 9 stats: health, health regeneration, mana, mana regeneration, stamina, stamina regeneration, armor rating, speed and unit cost.

Players can switch classes when they die or when they enter their stronghold, their lair, a garrison or a sub lair.

Several units can only be used once a corresponding structure is built. Additionally, human units need an armory in order to use their second ranged attack.

Each unit has his own function and possesses a unique play style.

last updated on:
May 10th, 2010, 22:05 GMT
price:
$9.99
 
developed by:
S2 Games
license type:
Free To Use But Restricted
category:
ROOT \ Games \ Action

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user rating 16

UNRATED
3.8/5
 

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Savage 2: A Tortured SoulSavage 2: A Tortured SoulSavage 2: A Tortured Soul
What's New in version 2.0.0
  • Team Manager Panel (new):
  • The Team Manager panel allows commanders to more easily view the status of their team, and also provides some additional controls.
  • Visible information: Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs.
read full changelog

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