QuakeSpasm is an engine for iD software's popular Quake game. It includes a great customised console graphic, a tweaked status bar and command-line auto complete, several serious bug-fixes, and on-the-fly video mode changing.
Technically, it runs natively on 64 bit CPUs, and - being based on SDL FitzQuake - supports all the new mods and most operating systems.
Product's homepage
Requirements:
· SDL
· SDL_net
· OpenGL
What's New in This Release: [ read full changelog ]
· More work for string buffer safety
· Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
· Several cleanups/changes in the cvar layer
· Minor SDL video fixes.