X-Moto is a challenging 2D motocross platform game, where physics play an all important role in the gameplay. You need to control your bike to its limit, if you want to have a chance finishing the more difficult of the challenges.
First you'll try just to complete the levels, while later you'll compete with yourself and others, racing against the clock.
Requirements:
· SDL
· OpenGL
· libvorbis
· libogg
· libjpeg
· libpng
· zlib
Here are some key features of "X-Moto":
· igh-resolution 2D graphics accelerated by your fancy 3D hardware
· Easy extensible with custom levels and stuff (Level editor included)
· Advanced physics engine
· Levels scriptable with the Lua programming language
· Much more...
What's New in This Release: [ read full changelog ]
· wait for corpse lying still until dead menu pops up
· F1 also available while playing level
· new camera mode: Trail Cam + Ghost Trail View
· added camera smoothness
· added NewAge level pack
· graphics: improved messages rendering
· graphics: improved minimap colours
· graphics: display coloured + alphaed blocks and edges
· graphics: two different textures for drifted sky
· graphics: improve display of replayHelp
· graphics: new particle effect (Sparkle)
· new script function (ScriptTimers)
· some new features for the console
· some net improvements
· add option --updateLevelsOnly
· remove sprite rendering if GFX_LOW
· bugfix: textures < 256 were displayed too big on blocks.
· bugfix: fixed screenBox according to camera angle
· bugfix: fixed problem with joystick input breaking levelview and credits mode
· bugfix: allow dyn blocks in the second main layer to work
· bugfix: some minor bugs and compiler warnings