GPL (GNU General Public License)    
3.8/5 16
Reaper project is a 'fly around and shoot stuff' 3D game.





Reaper project is a 'fly around and shoot stuff' 3D game.

Reaper is a graphics-intensive 3D-game where you fly a spaceship over a planet completing combat missions.

Apart from being a creature that tends to consume all free time of those involved, leaving them robbed of the chance of ever living a normal life, it is a 3D-game.

To clarify some more, it could be classified as a space combat simulator (well, you don't fly in space, you fly much closer to the ground, but you do pilot spaceships, so.

What's New in This Release:

Cleanup of shadow system (could be even better)
BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE
Removed glsdk from src/ext-directory (not used)
Added glh (gl helper library)
Added nvparse (nvidia parser library)
Add extgen (gl extension definition file generator)
Changed OpenGL extensions handling from homegrown to glh/extgen
Dynamic environment mapping on the player's ship
The autoconf setup is a bit less hackish
Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems.
Fixed a time leak in the mainloop
Improved network-startup, better synchronization
Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused
Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off.
Last updated on January 9th, 2007
Reaper - screenshot #1Reaper - screenshot #2Reaper - screenshot #3

0 User reviews so far.