RealTimeBattle project is a a robot programming game for Unix.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other.
The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Here are some key features of "RealTimeBattle":
· Game progresses in real time, with the robot programs running as child processes to RealTimeBattle.
· The robots communicate with the main program using the standard input and output.
· Robots can be constructed in almost any programming language.
· Any number of robots can compete simultaneously if allowed by your operating system.
· A simple messaging language is used for communication, which makes it easy to start constructing robots.
· Robots behave like real physical object.
· You can create your own arenas.
· Highly configurable.
What's New in This Release:
· Added BroadCast class for new logging system
· Added ClientInterface class for experimental network support
· Changed ArenaRealTime to use BroadCast singleton for logfiles
· Created working autoconf / automake / autoheader structure
· Imported some configuration data out of older versions and modified them so thatyou can install RealTime Battle on a modern system