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OpenTTD For Linux

3.7/5 65
GPL    

A clone of the famous Transport Tycoon game by Chris Sawyer for the Linux platform. #Transport tycoon  #Transport simulation  #Simulation game  #TTD  #Transport  #Tycoon  

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OpenTTD Review by
4.5/5

OpenTTD is an open source clone of MicroProse’s Transport Tycoon Deluxe game, specifically crafted to be used under the GNU/Linux platform. While it mimics the original gameplay, the title comes with a plethora of new features.

In this simulation and urban planning game, the player has to earn money through transportation of goods and passengers by air, road, water and rail. It provides users with maps that are 64 times larger than the original ones, a state-of-the-art AI, as well as multiplayer and IPv6 support.

Key features include dedicated server mode, freely distributable graphics, music and sounds, canals, aqueducts, shiplifts, autoupdate, clone and autoreplace of vehicles, conditional and advanced orders, higher and larger bridges, as well as flexible roads and tracks.

The game also supports copy and share of orders, the ability to build on coasts and slopes, customizable vehicle acceleration modes, multi-headed and mammoth trains, in-game heightmaps, scenarios, NewGRFs and AIs, better terraforming, autorail and autoroad build utility.

Players will also be able to build multiple trees on a single tile, bribe the town authority, create drive-through road stops for articulated trams and road vehicles, as well as to save games in smaller files without pausing the gameplay, using the powerful zlib compression.

Among other interesting features, we can mention a revamped airport system that comprises many heliports and airports, ability to add path-based signalling, presignals and semaphores, non-uniform and larger stations, and cutting-edge pathfinding algorithms.

Downloads are available for GNU/Linux, BSD, Solaris, Microsoft Windows, Mac OS X, and Android operating systems. The game is fully compatible with both 32-bit and 64-bit hardware platforms.

Summing up, OpenTTD is a decent clone of the well known Transport Tycoon Deluxe business simulation game written by Chris Sawyer and published by MicroProse for the PlayStation, Sega Saturn, Android, and iOS platforms.

What's new in OpenTTD 1.9.3:

  • This release especially focuses on two issues hitting macOS users: Many have had really bad performance, with framerates below 10 on the title screen. The cause was identified to be colourspace conversions happening (big thanks to SoothedTau in issue #7644) and found a fix. There is a risk this causes incorrect colours, hopefully that’s an acceptable trade-off. Additionally, some misconfigured multiplayer servers have been sending out server names with invalid UTF-8 text, revealing a bug in text handling on macOS, causing crashes. This has also been fixed.
  • Apart from those two bugs, there are also some other improvements: UI scaling fixes, text fixes, file browser sorting, and it’s become a little easier to send vehicles to oil rigs and other water industries. For those playing city builder scenarios in particular, a certain playstyle was causing crashes when building road stops over one-way roads, this is also fixed.
Read the full changelog

OpenTTD 1.9.3

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  runs on:
Linux
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