Irrlicht Engine 1.8.1

A high performance and cross-platform real-time 3D engine that uses D3D and OpenGL
Irrlicht Engine
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Irrlicht Engine is an open source, cross-platform, high performance and real-time 3D game engine written in C++ and ported to the .NET/Mono languages.

Irrlicht Engine features its very own software renderer, but it also uses the OpenGL and D3D technologies. The software includes state-of-the-art functionality, which can be found in commercial 3D gaming engines.

Among some of its top-notch features, we can mention a huge built-in and extensible material library that includes pixel and vertex shader support, seamless outdoor and indoor mixing, a character animation system, particle effects, light maps, billboards, stencil buffer shadows, environment mapping, and others.

Irrlicht Engine is a platform-independent application that has been successfully tested under the Linux, Microsoft Windows and Mac OS X operating systems.

last updated on:
November 21st, 2013, 8:43 GMT
license type:
zlib/libpng License 
developed by:
Nikolaus Gebhardt
ROOT \ Games \ Simulation
Irrlicht Engine
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Irrlicht EngineIrrlicht Engine
What's New in version 1.7.1
  • We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release.
  • All users of 1.7 should update to this version, because it also fixes a severe bug in the aabbox collision test which causes reduced rendering speed.
read full changelog

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