FoxRabbitCarrot is a simple networked multiplayer board game, used primarily as an example of client/server programming using MUSCLE. FoxRabbitCarrot was created as an example app to accompany an article wrote for OSNews.com by the same author.
The version of FoxRabbitCarrot posted here has been updated to compile agains MUSCLE v3.22, but other than that is essentially the same program described in the article.
FoxRabbitCarrot executables are available for Windows XP, MacOS/X (Tiger), and SUSE Linux 10.0. You can also download the source code and compile it yourself (note that the client requires Qt 3.x in order to compile). All source code in the source code archive is open source under the BSD license, so feel free to use it for any purpose.
To build the server on systems that use gmake and gcc, do this:
You should end up with an executable called frcd. Edit the frcd.settings file if you want to customize the game's rules, then just type
to start the server.
To build the client, you'll need Qt3.0+ installed on your system. You can get the GPL/X11 version Qt for free from www.trolltech.com; versions for Windows and MacOS/X are also available but you'll have to buy a developer's license if you don't already have one.
Once you have Qt installed, do the following to build the client: