Delta3D 2.1.1 / 2.2.0 RC1

A full-function game engine appropriate for a wide variety of modeling & simulation applications.

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What's new in Delta3D 2.1.1:

  • Fixed bug in STAGE dealing with Global Actors. (r4865)
  • Fixed problem with CMake "install" that would not install the .inl files (r4929)
  • Fixed problem with the Fire Fighter demo loading data files in Linux. (r4931)
  • Fixed a problem with testAnim that would cause the character to start vaporizing when rotated too far. (r4932)
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LGPL (GNU Lesser General Public License) 
Erik Johnson
ROOT \ Games \ Simulation
Delta3D is a fully-funded and well-supported open source project, a full-function game engine appropriate for a wide variety of modeling & simulation applications.

Delta3D is a widely used and well-supported open source game and simulation engine. Delta3D is a fully-featured game engine appropriate for a wide variety of uses including training, education, visualization, and entertainment. Delta3D is unique because it offers features specifically suited to the Modeling and Simulation and DoD communities such as High Level Architecture (HLA), After Action Review (AAR), large scale terrain support, and SCORM Learning Management System (LMS) integration.

The Delta3D Engine

Delta3D is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine, Character Animation Library, and OpenAL. Rather than bury the underlying modules, Delta3D integrates them together in an easy-to-use API -- always allowing access to the important underlying components. This provides a high-level API while still allowing the end user the optional, low-level functionality.

For a full list of features, please see The Delta3D Feature List. Delta3D renders using OpenGL and imports a whole list of diverse file formats (.flt, .3ds, .obj, etc.).

Supported Platforms

Delta3D is developed and tested on Windows XP using Microsoft Visual Studio and Linux using gcc. All the underlying dependencies are cross-platform as well, so just about any platform should be compatible with a few minor modifications to the source. Unofficially, there is general support for Mac OSX and many users are successfully developing Delta3D applications on that platform.

Last updated on November 5th, 2008

feature list requirements

#game engine #simulation engine #game development #simulation #game #engine #3D

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