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  • Home > Linux > Games > Simulation

    Cube 2: Sauerbraten 2013_01_07

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    Downloads: 9,508  View global page NEW!  Tell us about an update
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    28 user(s)
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    Last Updated:

    Category:
    Sauerbraten Team | More programs
    GPL / FREE
    January 10th, 2013, 13:08 GMT [view history]
    ROOT / Games / Simulation

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    Cube 2: Sauerbraten description

    An experimental engine based on Cube, can be seen as

    Cube 2: Sauerbraten is a free FPS game engine, based on the original Cube, that can be seen as the "Next-Gen Cube" or just "Cube 2".

    Much like the original Cube, Cube 2: Sauerbraten is a 3D game engine and FPS (first person shooter) game.


    Product's homepage

    What's New in This Release: [ read full changelog ]

    · reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
    · added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho & Cooper (eternal_valley)
    · added "collect", "insta collect", and "efficiency collect" game modes
    · new weapon sounds by Slawomir 'Q009' Blauciak
    · added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
    · added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
    · added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
    · added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
    · now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
    · added support for international character sets
    · added support for 64-bit Windows builds
    · config files and maps are now saved to the My Games directory on Windows
    · added auto-update and auto-sort options to the server browser
    · made server browser stay open on connect failure
    · server browser now displays time remaining for the match on servers
    · server now shows up as a system tray icon on Windows
    · server now loads entities directly from maps if available
    · server may now have multiple masters, auths, and admins at the same time
    · server now controls its own map rotation
    · server now supports configurable teamkill limits
    · increased pistol and grenade damage, and lengthened yellow armour spawn time
    · health boost and quad spawn times are no longer randomized
    · shortened game times to 10 minutes in all team modes
    · players now spawn with blue armour again in FFA
    · teammates are now shown on minimap
    · team frags are now tracked independently of player frags
    · in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
    · teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
    · team damage no longer contributes to accuracy
    · gamehud and edithud may now span multiple lines
    · added "hidedead" var to control whether players disappear immediately once killed
    · added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
    · added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
    · movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
    · added "ignore" and "unignore" commands to locally ignore chat from players
    · added "-g" command-line option which sets which file console output is logged to
    · added support for DDS DXT1/3/5 compressed skyboxes and envmaps
    · added simplified IK for pitch animation
    · added support for applying transforms to bone tags on skeletal models
    · revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
    · use premultiplied-alpha for grass textures to avoid darkening around grass outlines
    · improved model lighting that preserves contrast on unlit side
    · added cubescript recursion limits
    · added "local" command to cubescript that allows you to declare local variables
    · added cubescript compiler
    · added snow particles (particle type 13)
    · "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
    · fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
    · normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
    · improved packing of lightmaps when a cube face has more than one plane
    · added "guispring" for creating springs inside a list

      


    TAGS:

    game engine | simulation engine | game simulation | Sauerbraten | engine | simulation

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