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User Rating: Rated by: |
Very Good (4.2/5) 65 user(s) |
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Warzone 2100 description |
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Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
Here are some key features of "Warzone 2100":
· 400 Technologies to research · 2,000 different units to design · 3 Large campaign maps to conquer · 24 Fast play mission maps for extra action · Intelligence Display sets objectives dynamically · Interactive message system · Fast Play Interface graphically Based · Quick Screen Navigation · Fast Find System for units & structures · Set Factories to constant production · Automatically send each factory's units to where you want them
Requirements:
· gawk >= 3.1.3 (only necessary at build time) · sdl >= 1.2.8 · sdl-net >= 1.2.5 · opengl (optional) · openal >= 20040817 · libvorbis >= 1.1.0 (optional) · libmad >= 0.15 (optional)
What's New in 2.0.10 Stable Release:
· Improved terrain rendering, should be both faster and better looking · Reorganize Multiplayer menu a bit · Repeat keypresses · Fixed various crashes · Several other bugfixes and small improvements · Make sound work with libvorbis 1.2 · Prevent OpenGL software fallback (made the game unplayable) with ATI's drivers
What's New in 2.1 Beta 4 Development Release:
· Coloured mouse cursors (in game only, not in menus). Turned off by default since it can cause problems on some systems. · "Map Preview" button added to the multi player/skirmish lobby, including ability to preview starting positions. · A 'Ready' button that all players must press in order to start a multi player game. · Support changing the language via the options menu. · Units gain speed increase with experience.
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