Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.
These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.
In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.
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Here are some key features of "Warzone 2100":
· 400+ Technologies to research
· 2,000+ different units to design
· 3 Large campaign maps to conquer
· 24 Fast play mission maps for extra action
· Intelligence Display sets objectives dynamically
· Interactive message system
· Fast Play Interface graphically Based
· Quick Screen Navigation
· Fast Find System for units & structures
· Set Factories to constant production
· Automatically send each factory's units to where you want them
Requirements:
· gawk
· SDL
· SDL_net
· OpenAL
· Ogg Vorbis
· MAD
· OpenGL
What's New in This Release: [ read full changelog ]
· General
· Change: Show damage on all buildings
· Change: Use Ctrl-V instead of Tab to paste in edit boxes
· Change: Mouse wheel scrolling in research and build menus
· Fix: Make units follow their orders better
· Fix: Make sure files in sequences.wz override included ones, so localized videos are always used
· Fix: Maps can never override game data
· Fix: Make mod savegames work properly
· Fix: Prevent VTOLs from getting stuck on buildings
· UI
· Fix: Properly update player colours in the map preview
· Multiplayer
· Change: Some AI improvements from master
· Translations
· Update: Dutch
· Update: Turkish
· Update: German
· Update: Hungarian
· Update: Spanish
· Update: Brazilian
· Update: Simplified Chinese
· Update: Danish